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Worldedit for bukkit
Worldedit for bukkit












WORLDEDIT FOR BUKKIT PATCH

Generates a pumpkin patch based on the size. Generate a forest type based on size and density. Generate a regional biome based on a particular expressionĬreate a hollow vertical cylinder around player's feet based on radius and height.Ĭreate a vertical cylinder around player's feet based on radius and height.Ĭreate a sphere based on x,y,z, radius set around player's feet.Ĭreate a hollow sphere based on x,y,z, radius set around player's feet.Ĭreate a pyramid based on height and size.Ĭreate a hollow pyramid based on height and size. Generate a regional shape of blocks based on given expression like geometrical values or mathematical equations.

worldedit for bukkit

List available schematics from the list's page number. Load a schematic from the list to the clipboard. Rotate the imaginary clipboard based on player's position when it is cut or copied last time.įlip the clipboard like a mirror based on where the player is facing and positioning. pastes the selection without air blocks. Pastes the region from clipboard based from the player's position where it is cut or copied last time. It also stores the player's position where it is cut. It also stores the player's position where it is copied.Ĭlear the region blocks and put it in an imaginary clipboard. Density is how much they clump in one spot.Ĭopy the selected region blocks to an imaginary clipboard. Overlay the grass blocks with flowers and grasses. Generate a forest type over the grass blocks within the region selection. Move every blocks in the region to a direction or based on player's facing.ĭuplicate the contents of the selection in a given direction x times.Ĭhange all stone, grass_blocks, and dirt in the region to:ĭraw a line between pos1 and pos2 based on pattern and size.ĭraw a line based on the ordered multiple set points of " //sel convex". Put the region back to its earliest seed-generated form.Ĭhange the inner block type(s) of region to air based on setting the outer layer's thickness. Creating an even distribution of blocks from highest to lowest point.Ĭhange the blocks' position from the region to a specific set point.

worldedit for bukkit

Smooth out the region with an amount of repetition. The walls' height are equal to the maximum height of the region selection.Ĭover every outer part of region with a pattern.Ĭreate a pattern block(s) at the exact center of the region. Pattern is distributed evenly on the highest vertical points of the region.īuild the walls around the outer edges of region. Replace a (or many, or all) block type(s) in region to a pattern. Set all blocks from the region to a pattern. It can also be contracted from the opposite side with at the same time.Įxpand the region selection based on the amount to all side: Up, Down, North, South, East, West.Ĭontract the region selection based on the amount from all sides: Up, Down, North, South, East, West.Ĭount the number of blocks based on which type.Ĭount the percent (%) of each block type presented in the region. It can also be expanded to the opposite side with at the same time.Ĭontract or withdraw the region selection based on the player's facing or map direction. Select the 16 x 16 x 256 block-area-wide chunk as a region selection.Įxpand or grow the region selection based on the player's facing or map direction. Select the block you are looking at as position 2. Select the block you are looking at as position 1. Select the player's bottom half as the position 2. Select the player's bottom half as position 1. The item minecraft:wooden_axe is currently set as default.Įither disable or enable the Worldedit functionality of the Worldedit wand (The Minecraft Wooden Axe is set as the default wand).Ĭhange the current selection style to a specific one. It can be optimized with the command " //sel " for further selection styles. Redo the number of //undo used from self or other player.Ĭlear all available //redo(s) and //undo(s).Ī default wand that is used to select an imaginary region.

worldedit for bukkit

** * Adds a WorldGuard protected region to exterior renderer room.Undo the number of Worldedit commands used from self or other player. TODO: do this part with WorldEdit too clearEntities(arenaWorld, clearingMin, clearingMax) Void destroyArena( final World arenaWorld, final SkyArena arena, final SkyBlockLocation target)












Worldedit for bukkit