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Each day, everyone in the world gets the same spot to pull an amazing combo on. See if you can beat that!ĭaily Grind: this mode really heightens the competition, along with a massive risk. Spots are also individually linked to their own online leaderboards, the difference being they require you to perform one stupendously large combo to reach the end! It’s going to be a case of working out the best possible combination of tricks and grinds that you can fit into the spot’s limited obstacles in order to get the best score. Spots Mode: every time you get to the end of a level you unlock the corresponding spot. Think you can get that number one spot? Better get practicing… The further you progress, the more accuracy and timing you’ll need to reach the adoring crowd at the end of each run.Įach level has five challenges, including Combo and Score attacks, and is linked to its own global leaderboard. Now that we’re on the path to releasing OlliOlli into the wild, it seems pertinent to give you the final details about all four modes and the game’s Trophies (in case you didn’t see them when they accidentally leaked last month)!Ĭareer Mode: 50 deviously handcrafted levels split between Amateur and Pro. We want to take this opportunity to thank everyone who patiently supported us throughout 2013, including fans, press, and all the crew at PlayStation – especially Shahid and Spencer. We originally planned to launch before the holiday, but due to some technical issues we had to push back.
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We’ve finally finished OlliOlli, and what’s even better, we now have a release date: January 21st!Īs you may know, this our first PS Vita game, so it’s been a big challenge for us – a challenge that’s been well worth it (and we hope you’ll think so, too).
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